Once the build is finished, I  get to work on the texture packs.  I usually start with the most common realistic texture pack, that way I can test it on the preliminary build, make sure it looks okay, and then base the recolorable version on that texture pack.  So what you see in this next picture is the Recolorable version of the textures (with the stripes as Red, the base as Blue, and the underside as White so it’s easier for me to see what’s going on between them.). Some people wonder why there are ‘extra prims’ on the avatars when they get them. The truth is, if you look at the recolorable, for each attachment, there will be at least three sets of prims: 1 for the base (Blue), 1 for the Underside (White), and 1 for the stripes (Red.)  In order for these to be independently recolorable, they have to be their own prims.   So why does this affect the non-recolorable? Well those prims are still there,  they just have a transparent texture on them for the realistic colors.

Anyway this image shows the recolorable, next to the orange tiger, and then I’m working on the white tiger texture pack.  Each part has to be down with the textures on it in order to program it into the HUD.  So it looks like a mess, but  this is just how it goes.

I’m still trying to decide which texture pack I should do for the 4th one.  Currently I have Recolorable, Orange, White and Golden Tabby tigers on the lineup. Usually our ‘4th’ realistic texture is a melanistic style “Black Orange” tiger. Though I might, instead, make a maltese or gray tiger instead. What say you guys?

Written on September 30th, 2012 , Uncategorized

Sorry I haven’t posted in a while. I’ve been working on some other stuff (Webcomic and RP site primarily.)  Finished all the  textures.   The tail does have a flexi option, I just didn’t take a screenshot of it. I replaced the flexihair on the neck with solid sculpties.  It looks a little better from the side and  the front.  Well I’ll just give you the pics.   Feel free to leave a comment (Here or on the forums is fine).

Written on September 23rd, 2012 , Uncategorized

Tacimur was kind enough to start a forum post for Wild Tiger Discussions, so you guys can feel free to post there if you have anything to say: http://forums.werehousesl.com/showthread.php?t=199

Today I didn’t get a whole lot done since it was Saturday. But  did manage to “finish” the back legs.  I put that in quotes because this is all tentative depending on how well the textures work with animations and such (They’re all currently untested).  Once I’ve got the preliminary textures done (Still have the tail and the jaw to go) I’ll be adding more fluff prims to various parts (Such as the underside of the chest).  I will also start working on the facial expressions.

I did some changes to the head as well, as the nose looked weird to me, too short in some angles and too long in others.  Now I”m afraid it might look too canine, so I’ll likely still be working on that a bit before I start making the expressions. Tacimur also pointed out that the jaw line/black marks/lips were too far back on the model, behind the eyes. I’ll be working on fixing that as well with the rest of the head tweaks.

Written on September 16th, 2012 , Uncategorized

Moving right along, I’ve finished the Upper Arm, Forearm, Handpaw, and Toe texture.  And I started working on the Upper Leg. Didn’t quite get to the lower leg (As evidenced by the test pattern texture on one of the legs).  Will try to get that done tomorrow.  Again, feel free to give us suggestions and comments as we work on it. Now’s the best time to let us know. We can’t promise we’ll act on your suggestions, but we’ll definitely listen to what you have to say!

Written on September 15th, 2012 , Uncategorized

In my attempt to make daily progress reports, I’ve added some ‘fluff’ prims to the neck. I’m not happy with the flexi-prims on  the dorsal area of the neck. I might replace it with a texture more like the tail of the Kaetif Fox avatar. I think that might look better.  The flexis are very hard to work with because of the transparency overlap problem. If the avatar didn’t have stripes, it wouldn’t really be a big deal. I’m going to have to really figure out how to make it look good with few stripes without an obviously repeating texture (The same texture on all the fluff prims to save on load time).  If I have to, I can make separate textures for each prim, but I’d rather not do that.  The head got a slight prim change.   I’ve added some teeth to it (Which you can’t see here.)  The head also got an update on the cheek fur.  And I’ve been tweaking the chestfur so it lines up with the neck fur.

Written on September 14th, 2012 , Uncategorized

Still working on the textures. While they might look okay when the avatar is standing still, they still have to be checked with all the animations to make sure there’s not some weird seam that shows, or  they aren’t too funky when the avatar moves.  For now though the standard orange tiger setup is looking nice.  I’m thinking about having the 4 “realistic” style textures be: Orange, White, Golden tabby and maybe a melanistic or “Black” tiger.  Though if you have any ideas feel free to post them or send them to us in SL.  I thought about doing something like “Siberian” “Sumatran” “Indian” etc, but I feel like people might not think that’s enough variety.

I’m thinking about putting some flexi fur on the neck (Like the wolf). The problem is for the stripes, especially for the recolorable version. It’ll be difficult to have the  flexi prims, and have stripes, and have to deal with the alpha layer flicker that is so annoying.  But we’ll see how it goes.  There will be some ‘fluff’ on the bottom.

Anyway, here’s what I’ve got today:

Written on September 13th, 2012 , Uncategorized

The Animations should be done, unless something crops up during QA testing.  Currently I’m working on finalizing the attachments and the textures.  The textures will take a while, though once the attachments are done, it’s all downhill from there!

Here’s a test run of a more realistic head texture for the avatar.  So far I like the results (And it’s very rare for me to actually like the way an avatar looks.)  I’m my worst critic.

Written on September 12th, 2012 , Uncategorized

Sometimes during the creation process weird and funny things happen. While I was testing an Animation, a Nommie that we’ve scripted to bounce around people decided to stop right infront of my avatar!  The following image was the result:

Written on September 4th, 2012 , Avatars, In Progress Builds

Well some good news for you guys and bad news for me.   My recent work experience was with Funcom, I was a GM for The Secret World. Unfortunately the game did not do as well as Funcom had hoped, so they laid off several of the staff members, including myself.  But that’s good news for you guys because it means I can dedicate more time to SL projects (As well as other things like my Webcomic Black Tapestries and The Realm of Kaerwyn RP).

In any case, I’ve restarted work on the Wild Tiger avatar.  Here are some preliminary screenshots.  Please note! These are temporary textures that I have used from the Kaetif Tiger avatar. They will not be part of the final avatar as THEY WILL BE TEXTURED MORE REALISTICALLY LIKE THE OTHER WILD AVATARS.  Putting that in caps because I know people will ask about it!  This is a build/animation test for the avatar. The textures will be created last.

Written on September 3rd, 2012 , Avatars, In Progress Builds

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