With the latest update, Linden Labs seem to have broken something related to avatars that use deformers to increase the size of the base human avatars. This has been observed in the WereHouse Dire Wolf avatar as well as other avatar makers such as the Sea Wolf Ancient dragons. This issue causes avatars to either sink into the ground or hover over it.

Note that this only affects the Dire Wolf currently as the other Dire creatures do not use a deformer.

There is a JIRA on the LL site currently and we are hoping the Lindens will fix this issue as soon as possible.

Because this is an issue with Second Life itself, there is not much we can do about it, however we have been looking for workarounds for it:

Step 1: Turn off the AO (deformer will also turn off)
Step 2: Goto Develop menu (Ctrl+Alt+Q if hidden), Avatar submenu, Force Params to Default
Step 3: Turn on AO

We are trying to find a more permanent solution to this issue, and we will post and roll out an update if we can find a suitable solution.

We’re sorry for the trouble and doing everything we can to resolve this issue.

Written on September 15th, 2013 , Avatars, Issues and Fixes

Just letting you all know that with the release of SL’s latest server changes (Server side appearance) that something went Horribly Wrong™ with the Raccoon avatars. For many, the lower body texture will not load properly, either displaying the texture from a prior avatar or not loading at all (or even looking invisible).

We’ve actually tracked down the issue with the Shoe clothing layer. If you remove the ‘Kaetif Raccoon – Shoes” from the avatar, it should display the lower body textures properly. We’re not sure what happened, but it appears that the texture on the shoes was corrupted and is causing the baking process on the lower part of the avatar to fail.

I am currently creating a new shoe layer for the avatar and we will be rolling out updates as soon as we’re done testing and packing the boxes.

If you are in the Realmscapes group, you will see the message about the updates as soon as they’re available. And you can get your update by clicking on the “About” tab of the HUD, and clicking on the “Updates” button.

Written on September 5th, 2013 , Uncategorized

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