I have spoken to one of the creators of the Seawolf avatars, and we determined that we might be able to fix our ‘large’ avatars if we use mesh deformers. Unfortunately I am not as well versed in mesh as I would like to be, so this is going a bit slower than I would like. But I did want to show you some of the progress I made with it:
The white ‘stickman’ thing is the mesh deformed shape. As you can see, it still needs a little work, the legs aren’t lining up right, the front paws are a little off. I might use this time to fix some of the issues I’ve never liked on the Dire, but I want to try to roll this out as soon as I can. And no, the deformer shape will be invisible when I’m done, I just wanted you guys to see it for now.
So if I’m using a mesh deformer, why not just go all the way with mesh? Well, I want to! That’s why I’m learning how to make mesh avs now, but I’m only just learning. And this particular issue is actually to fix a problem that Linden Labs caused with that July/August update (The dire wolf sinking). So I want to get this avatar back to working properly before I can move on. And that means using a mesh deformer while continuing to use prim attachments.
When I’m more comfortable making mesh avs, you bet there will be a dire wolf version of it. But I’m not ready to release anything like that yet. Not just yet.