I know I haven’t been very active on SL recently. I’m sorry about that. My computer has been having difficulties, especially with anything that’s 3d intensive. Games are crashing on me like crazy, and unfortunately SL is one of them. So I haven’t been able to do much on SL.
I intend to get a new computer by the end of the year. I’m spending a lot of this time trying to learn how to build mesh so we can make some better animal avatars out of that for you guys.
The fennec is still somewhat being worked on. For some reason we found a major issue with the scultpy heads, we think the problem is on SL’s end. It’s random when it pops up, it’s random on what viewers it pops up on but it doesn’t show up on old viewers which leads us to believe something newly added to SL’s clients that’s causing it. Regardless we can’t fix it so we’re making the head out of mesh instead. It’s not going to be rigged mesh, it’ll work just like the old heads, only with an opacity flick instead of a sculpty texture change.
Yes we’re still trying to figure this out.
In the meantime, we’ll still support the avatars, fix them if something goes wrong. I just won’t be able to do much until I get a new computer next year.