The WereHouse Undead
Release Date: October 2012
Avatar Type: Quadruped Zombie Wolf Avatar
The WereHouse Avatars were at
the forefront of Second Life® quadruped avatar creation since our first "Critters"
line was introduced in early 2006. Since then we've offered 170
different quadruped avatar choices, including the smaller Critters up to
the huge Dires. But now we're offering something a little better,
a little more realistic, and in between the two previously existing
The Undead Wolf is based on the "WereHouse Wilds Wolf"
avatar. It comes with many of the great features people have
known our avatars for: color customization, user
controlled animations, and more!
This avatar comes with its own Animation Overrider, with a HUD based
Animation selection, 3 recolorable body areas (Bone, Fur, Glow), and
independently recolorable eyes.
The Undead Wolf comes with a HUDAO (Heads Up Display Animation Overrider)
that controls most aspects of the avatar. The Undead Wolf comes with 47
Animations. This includes the standard AO animations of: eight
idle stand poses, walk, run, flying, hovering, swimming, etcetera. The
HUD has 22 user selected animations, including ear scratching, growling,
howling, laying/sleeping poses, and other common canine behaviors.
The HUD also has
controls for the Ears and Tail. The Ear toggles allow you to set up the
ears to move around randomly, flick on 'touch', or be forced forward or
pinned back. The tail allows you to select an up or down position, three
wagging speeds, and select between a flexi tail and a sculpted prim
The avatar and the HUD are available in Mod/Copy/No Trans.
Note: The WereHouse Undead Wolf requires that you are using the latest version
of the Second Life Viewer, or compatible viewers. The Wolf avatar uses
alpha layers and some scripted objects that require the updated viewers
to work properly.
Chart: (Click for a larger image)
1. Base HUDAO
The HUDAO is made up of four sections. The main
menu is always
available unless "hidden", and attached to the lower right of
The main menu, or the Base HUDAO has six quick access buttons on
it. The Top button "Main Menu" will always return to the
Main Menu section.
button leads to the Options menu. This will allow you to control
the Ear and Tail options of the avatar.
The third button is for
the Recolor section. This will allow you to change the Fur, Bones,
Glow and Eye colors of the avatar.
The fourth button is for
the "About" page, which has information on the WereHouse, as well
as the link to this manual's webpage, and a notecard for a quick command
The fifth button is for the Animations of the avatar. Clicking
the Animations will bring up the Animation menu section. To the right of
this button is the Animation Overrider (AO) Reset button. If any changes are
made to the AO, you'll want to click this
button to make sure the changes go live. This is good to
use as well if the HUDAO is experiencing issues. To the left of
Animations button is the AO Power button. If you click this button it
will shut off the Animation Overrider.
And the final button is the Hide button. This will hide
the HUDAO from the HUD and leave a small WereHouse Logo in its place,
which you can click on to bring up the HUD once again.
All commands are on channel 53, that means they should all start
with /53. Commands are not case sensitive.
1. Jaw Control - Werehouse Yakkity
JawClose - Puts the jaw in the regular closed position.
JawOpen - Puts the jaw in the open position.
VoiceTalkOn - Allows the jaw to move (Like talking) while using
SL's voice chat.
VoiceTalkOff - Turns off jaw movement for voice chat.
VoiceTalkToggle - Toggles between the the voice chatting and
TypeTalkOn - Allows the jaw to move (like talking) while typing
TypeTalkOff - Turns off the movement for typing.
TypeTalkToggle - Toggles between the type chatting and
SubTypeTalkTime X - Moves the jaw if the owner uses a
subchannel, such as for talking through role playing items. X =
number of seconds to move jaw. Set time to zero to disable.
SubTypeTalkChan X - Sets the channel for the Yakkity scripting
to check. (X = channel to listen to.)
2. Ear Control
LeftForward - Sets the Left Ear in the forward facing position.
(Note, the ears will still randomly move and flick if those
controls are on.)
LeftBack - Sets the Left Ear in the 'pinned' position.
RightForward - Sets the Right Ear in the forward facing
position. (Note, the ears will still randomly move and flick if
those controls are on.)
RightBack - Sets the Right Ear in the 'pinned' position.
EarMoveStart - Allows the ears to swivel randomly while set in
the "Forward" Position.
EarMoveStop - Turns off the ear movement.
EarMoveToggle - Toggles between the moving and nonmoving states.
TouchFlickOn - Allows the ears to flick when someone else
touches the avatar's ears. (Note: Owner can always touch flick)
TouchFlickOff - Turns off the ear flicking for others.
TouchFlickToggle - Toggles between the ear flicking off/on
EarTypeMoveOn - Allows the ears to move into the forward
position while typing.
EarTypeMoveOff - Turns off the type triggered ear movement.
EarTypeMoveToggle - Toggles between type triggered off/on
3. Tail Control
TailFlexi - Switches the tail to flexiprims.
TailSculpt - Switches the tail to sculpted prims.
TailToggle - Toggles between flexiprim and sculpted prims.
WagSlow - Slow tail wagging state.
WagMed - Midrange tail wagging state.
WagFast - Fast wagging state.
WagStop - Stops the tail wagging state.
WagSwish - Toggles the tail between a randomly occuring
horizontal swish and no swish.
TailUp - Puts the tail in an 'up' position.
TailDown - Puts the tail in a lower/normal position.
TailTuck - Puts the tail in a low/tucked position. (Note:
wagging states do not work in this position.)
FlickStart - Allows the tail to randomly flick.
FlickStop - Turns off the random flick.
Flick - Makes the tail flick once on command.
ColorAll <vector value> OR defined color (see below)
LeftEye - Left Eye Color <vector value> OR defined color (see
RightEye - Right Eye Color <vector value> OR defined color (see
Bone <vector value> OR defined color (see below)
Glow <vector value> OR defined color (see below)
Fur <vector value> OR defined color (see below)
ColorDefault (sets all color sections to defaults) Defaults are
listed as follows:
Right Eye: <1.0,.5,.0>
Left Eye: <1.0,.5,.0>
gray <.19, .19, .19>
auburn <.32, .18, .08>
skyblue <.62, .62, .85>
copper <.42, .27, .12>
red <.35, 0, 0>
green <0, .5, 0>
yellow <1.0, 1.0, 0.0>
golden <1.00000, 0.50196, 0.00000>
darkgray <.06, .06, .06>
blue <0, 0, .21>
lightgray <.5, .5, .5>
purple <0.19608, 0.00000, 0.36078>
5. Particle Effects
/53 particledigon - Turns on the Particle Dig Effect
/53 particledigoff - Turns off the Particle Dig Effect
/53 femalepeeon - Turns on the Female Pee particle effect
/53 femalepeeoff- Turns off the Female Pee particle effect
/53 malepeeon - Turns on the Male Pee particle effect
/53 malepeeoff- Turns off the Male Pee particle effect
We will add information here
as it becomes available.
We will add information here
as it becomes available.
Main Builder and Texture
Designer: Jakkal Dingo
Main Scripter: Kayla Stonecutter
Animations: Jakkal Dingo
Testers: Wolfshaman Warrior
In World Help Staff:
Wolfshaman Warrior, Forefox Rolls, and Tyger Skytower
Email Support: Jakkal at gmail dot com